{"name":"Untitled (1)","description":"A particle system with 64 particles is running in JavaScript. The positions of the particles are sent into a fragment shader. The colors of the fragments are calculated by their distance to the particles.","tags":["minimal","animation","webgl","three.js","particles","kimasendorf","glsl"],"symbol":"OBJKT","artifactUri":"ipfs://QmS3feU5CPaCMwL7BYKqfuus67R5Y8HReuTFbrKcnCAmN4","displayUri":"ipfs://QmZWeNXArmVbR2B8t95mfdJSkdCAmtwKsu4NAxa9iSirJH","thumbnailUri":"ipfs://QmNrhZHUaEqxhyLfqoq1mtHSipkWHeT31LNHb1QEbDHgnc","creators":["tz1N1vuWBsDtGMyj3No8NfeJdCBFu8v6gvSX"],"formats":[{"uri":"ipfs://QmS3feU5CPaCMwL7BYKqfuus67R5Y8HReuTFbrKcnCAmN4","mimeType":"application/x-directory"}],"decimals":0,"isBooleanAmount":false,"shouldPreferSymbol":false}